Sunday, 22 November 2015


PIGSODUS - an indie RPG with more than 25-hour gameplay announced by Psylocibe Games

Psylocibe Games, a fresh face on the game development industry, announced its debut project PIGSODUS, a full-scale RPG with more than 25-hour gameplay planned. PIGSODUS will recall the classic RPG’s and adventure games with attractive pixel 2.5D graphics, mind-breaking puzzles and lively, humorous dialogues. RPG The story will be non-linear with a number of options of both strategic and moral significance at the same time as several side-quests affecting the ending. The primary character is going to be Horace Oinkstein - a pig on a mission to save his loved ones. He will likely be shaped by a player by means of a three-skill levelling method to match the player’s style to fight, charm or talk himself out of difficulty. Featuring lots of anthropomorphic animals, the game will introduce a “real-world wonderland”, where spiritual powers mingle with technologies. PIGSODUS will be targeting the adult audience only, as it will inform a mature story at the same time as function graphic violence and explicit dialogues.

The game came to creator’s minds, when 1 day day saw a film about a pig attempting to fight its way out of a butcher’s truck on a motorway. That animal’s sheer will to survive was the inspiration to create the protagonist and later the story.
About Psylocibe Games Psylocibe Games is definitely an independent game studio based in Cracow, Poland. It was founded by Piotr Lipert (CEO) and Sawa Bialczynska (graphic designer) to “put which means and exhilaration back into gaming”, as said by Piotr Lipert himself. PIGSODUS may be the debut title of your studio, which plans to launch a Kickstarter campaign to finance the project.
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